scripts
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200001F RID: 31
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[UsedByNativeCode]
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public class Behaviour : Component
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{
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// Token: 0x1700006E RID: 110
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// (get) Token: 0x06000207 RID: 519
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// (set) Token: 0x06000208 RID: 520
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public extern bool enabled
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x1700006F RID: 111
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// (get) Token: 0x06000209 RID: 521
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public extern bool isActiveAndEnabled
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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}
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}
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