scripts
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using System;
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namespace UnityEngine.Bindings
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{
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// Token: 0x020004A1 RID: 1185
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[AttributeUsage(AttributeTargets.Property)]
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internal class NativePropertyAttribute : NativeMethodAttribute
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{
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// Token: 0x06003AEB RID: 15083 RVA: 0x00067898 File Offset: 0x00065A98
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public NativePropertyAttribute()
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{
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}
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// Token: 0x06003AEC RID: 15084 RVA: 0x000678A4 File Offset: 0x00065AA4
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public NativePropertyAttribute(string name)
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: base(name)
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{
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}
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// Token: 0x06003AED RID: 15085 RVA: 0x000678B0 File Offset: 0x00065AB0
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public NativePropertyAttribute(string name, bool isFreeFunction)
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: base(name, isFreeFunction)
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{
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}
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// Token: 0x06003AEE RID: 15086 RVA: 0x000678BC File Offset: 0x00065ABC
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public NativePropertyAttribute(string name, bool isFreeFunction, bool isThreadSafe)
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: base(name, isFreeFunction, isThreadSafe)
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{
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}
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}
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}
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