scripts
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000023 RID: 35
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[Obsolete("this API is not for public use.")]
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[UsedByNativeCode]
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public struct CacheIndex
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{
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// Token: 0x0400002E RID: 46
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public string name;
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// Token: 0x0400002F RID: 47
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public int bytesUsed;
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// Token: 0x04000030 RID: 48
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public int expires;
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}
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}
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