scripts
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000D5 RID: 213
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[UsedByNativeCode]
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[Serializable]
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public struct CustomRenderTextureUpdateZone
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{
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// Token: 0x040001E4 RID: 484
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public Vector3 updateZoneCenter;
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// Token: 0x040001E5 RID: 485
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public Vector3 updateZoneSize;
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// Token: 0x040001E6 RID: 486
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public float rotation;
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// Token: 0x040001E7 RID: 487
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public int passIndex;
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// Token: 0x040001E8 RID: 488
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public bool needSwap;
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}
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}
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