scripts
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using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020003D9 RID: 985
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[UsedByNativeCode]
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internal struct DiagnosticSwitch
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{
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// Token: 0x0600380A RID: 14346 RVA: 0x000601E8 File Offset: 0x0005E3E8
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[UsedByNativeCode]
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private static void AppendDiagnosticSwitchToList(List<DiagnosticSwitch> list, string name, string description, DiagnosticSwitchFlags flags, object value, object minValue, object maxValue, object persistentValue, EnumInfo enumInfo)
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{
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list.Add(new DiagnosticSwitch
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{
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name = name,
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description = description,
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flags = flags,
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value = value,
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minValue = minValue,
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maxValue = maxValue,
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persistentValue = persistentValue,
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enumInfo = enumInfo
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});
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}
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// Token: 0x04000D35 RID: 3381
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public string name;
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// Token: 0x04000D36 RID: 3382
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public string description;
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// Token: 0x04000D37 RID: 3383
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public DiagnosticSwitchFlags flags;
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// Token: 0x04000D38 RID: 3384
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public object value;
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// Token: 0x04000D39 RID: 3385
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public object minValue;
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// Token: 0x04000D3A RID: 3386
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public object maxValue;
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// Token: 0x04000D3B RID: 3387
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public object persistentValue;
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// Token: 0x04000D3C RID: 3388
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public EnumInfo enumInfo;
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}
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}
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