scripts
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@@ -0,0 +1,49 @@
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000198 RID: 408
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public sealed class DistanceJoint2D : AnchoredJoint2D
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{
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// Token: 0x170006BC RID: 1724
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// (get) Token: 0x06001E70 RID: 7792
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// (set) Token: 0x06001E71 RID: 7793
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public extern bool autoConfigureDistance
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x170006BD RID: 1725
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// (get) Token: 0x06001E72 RID: 7794
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// (set) Token: 0x06001E73 RID: 7795
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public extern float distance
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x170006BE RID: 1726
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// (get) Token: 0x06001E74 RID: 7796
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// (set) Token: 0x06001E75 RID: 7797
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public extern bool maxDistanceOnly
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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}
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}
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