scripts
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using System;
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namespace UnityEngine.Experimental.Rendering
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{
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// Token: 0x020004DE RID: 1246
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public struct LODParameters
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{
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// Token: 0x04001225 RID: 4645
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public bool isOrthographic;
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// Token: 0x04001226 RID: 4646
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public Vector3 cameraPosition;
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// Token: 0x04001227 RID: 4647
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public float fieldOfView;
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// Token: 0x04001228 RID: 4648
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public float orthoSize;
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// Token: 0x04001229 RID: 4649
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public int cameraPixelHeight;
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}
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}
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