scripts
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using System;
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using System.Collections.Generic;
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namespace UnityEngine.Experimental.UIElements
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{
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// Token: 0x0200033B RID: 827
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internal class Recycler
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{
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// Token: 0x06003372 RID: 13170 RVA: 0x000506F4 File Offset: 0x0004E8F4
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public void Trash(IRecyclable recyclable)
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{
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if (recyclable.isTrashed)
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{
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throw new ArgumentException("Trying to add an element to the Recycler more than once");
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}
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Type type = recyclable.GetType();
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Stack<IRecyclable> stack;
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if (!this.m_ReusableStacks.TryGetValue(type, out stack))
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{
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stack = new Stack<IRecyclable>();
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this.m_ReusableStacks.Add(type, stack);
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}
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recyclable.isTrashed = true;
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recyclable.OnTrash();
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if (stack.Count < 500)
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{
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stack.Push(recyclable);
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}
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}
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// Token: 0x06003373 RID: 13171 RVA: 0x0005076C File Offset: 0x0004E96C
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public void Clear()
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{
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this.m_ReusableStacks.Clear();
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}
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// Token: 0x17000BB2 RID: 2994
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// (get) Token: 0x06003374 RID: 13172 RVA: 0x0005077C File Offset: 0x0004E97C
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public int Count
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{
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get
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{
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int num = 0;
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foreach (KeyValuePair<Type, Stack<IRecyclable>> keyValuePair in this.m_ReusableStacks)
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{
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num += keyValuePair.Value.Count;
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}
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return num;
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}
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}
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// Token: 0x06003375 RID: 13173 RVA: 0x000507CC File Offset: 0x0004E9CC
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public TType TryReuse<TType>() where TType : IRecyclable
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{
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Type typeFromHandle = typeof(TType);
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TType ttype = default(TType);
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Stack<IRecyclable> stack;
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if (this.m_ReusableStacks.TryGetValue(typeFromHandle, out stack))
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{
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if (stack.Count > 0)
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{
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ttype = (TType)((object)stack.Pop());
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ttype.isTrashed = false;
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ttype.OnReuse();
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}
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}
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return ttype;
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}
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// Token: 0x04000A97 RID: 2711
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public const int MaxInstancesPerType = 500;
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// Token: 0x04000A98 RID: 2712
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private Dictionary<Type, Stack<IRecyclable>> m_ReusableStacks = new Dictionary<Type, Stack<IRecyclable>>();
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}
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}
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