scripts
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using System;
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namespace UnityEngine.Experimental.UIElements
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{
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// Token: 0x02000339 RID: 825
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internal class RenderData
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{
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// Token: 0x04000A94 RID: 2708
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public RenderTexture pixelCache;
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// Token: 0x04000A95 RID: 2709
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public Matrix4x4 worldTransForm = Matrix4x4.identity;
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// Token: 0x04000A96 RID: 2710
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public Rect lastLayout;
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}
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}
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