scripts
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using System;
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namespace UnityEngine.Experimental.UIElements
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{
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// Token: 0x02000349 RID: 841
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public struct Spacing
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{
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// Token: 0x060033E9 RID: 13289 RVA: 0x0005273C File Offset: 0x0005093C
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public Spacing(float left, float top, float right, float bottom)
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{
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this.left = left;
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this.top = top;
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this.right = right;
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this.bottom = bottom;
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}
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// Token: 0x17000BD3 RID: 3027
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// (get) Token: 0x060033EA RID: 13290 RVA: 0x0005275C File Offset: 0x0005095C
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public float horizontal
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{
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get
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{
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return this.left + this.right;
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}
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}
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// Token: 0x17000BD4 RID: 3028
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// (get) Token: 0x060033EB RID: 13291 RVA: 0x00052780 File Offset: 0x00050980
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public float vertical
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{
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get
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{
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return this.top + this.bottom;
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}
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}
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// Token: 0x060033EC RID: 13292 RVA: 0x000527A4 File Offset: 0x000509A4
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public static Rect operator +(Rect r, Spacing a)
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{
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r.x -= a.left;
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r.y -= a.top;
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r.width += a.horizontal;
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r.height += a.vertical;
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return r;
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}
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// Token: 0x060033ED RID: 13293 RVA: 0x00052810 File Offset: 0x00050A10
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public static Rect operator -(Rect r, Spacing a)
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{
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r.x += a.left;
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r.y += a.top;
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r.width -= a.horizontal;
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r.height -= a.vertical;
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return r;
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}
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// Token: 0x04000ACB RID: 2763
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public float left;
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// Token: 0x04000ACC RID: 2764
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public float top;
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// Token: 0x04000ACD RID: 2765
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public float right;
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// Token: 0x04000ACE RID: 2766
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public float bottom;
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}
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}
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