scripts
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using System;
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using System.Collections.Generic;
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namespace UnityEngine.Experimental.UIElements
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{
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// Token: 0x0200035E RID: 862
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internal sealed class VisualElementUtils
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{
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// Token: 0x060034FD RID: 13565 RVA: 0x00056A88 File Offset: 0x00054C88
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public static string GetUniqueName(string nameBase)
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{
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string text = nameBase;
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int num = 2;
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while (VisualElementUtils.s_usedNames.Contains(text))
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{
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text = nameBase + num;
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num++;
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}
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VisualElementUtils.s_usedNames.Add(text);
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return text;
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}
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// Token: 0x04000B35 RID: 2869
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private static readonly HashSet<string> s_usedNames = new HashSet<string>();
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}
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}
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