scripts
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@@ -0,0 +1,24 @@
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200003D RID: 61
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public struct ExposedPropertyResolver
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{
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// Token: 0x0600045C RID: 1116 RVA: 0x00007700 File Offset: 0x00005900
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internal static Object ResolveReferenceInternal(IntPtr ptr, PropertyName name, out bool isValid)
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{
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return ExposedPropertyResolver.INTERNAL_CALL_ResolveReferenceInternal(ptr, ref name, out isValid);
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}
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// Token: 0x0600045D RID: 1117
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern Object INTERNAL_CALL_ResolveReferenceInternal(IntPtr ptr, ref PropertyName name, out bool isValid);
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// Token: 0x0400005C RID: 92
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internal IntPtr table;
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}
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}
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