scripts
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@@ -0,0 +1,45 @@
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200019E RID: 414
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public sealed class FixedJoint2D : AnchoredJoint2D
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{
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// Token: 0x170006E0 RID: 1760
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// (get) Token: 0x06001EC8 RID: 7880
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// (set) Token: 0x06001EC9 RID: 7881
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public extern float dampingRatio
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x170006E1 RID: 1761
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// (get) Token: 0x06001ECA RID: 7882
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// (set) Token: 0x06001ECB RID: 7883
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public extern float frequency
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x170006E2 RID: 1762
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// (get) Token: 0x06001ECC RID: 7884
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public extern float referenceAngle
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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}
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}
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