scripts
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000069 RID: 105
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[RequireComponent(typeof(Camera))]
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public sealed class GUILayer : Behaviour
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{
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// Token: 0x060007DC RID: 2012 RVA: 0x0000A42C File Offset: 0x0000862C
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public GUIElement HitTest(Vector3 screenPosition)
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{
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return GUILayer.INTERNAL_CALL_HitTest(this, ref screenPosition);
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}
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// Token: 0x060007DD RID: 2013
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern GUIElement INTERNAL_CALL_HitTest(GUILayer self, ref Vector3 screenPosition);
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}
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}
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