scripts
This commit is contained in:
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000430 RID: 1072
|
||||
internal class GUIStateObjects
|
||||
{
|
||||
// Token: 0x06003835 RID: 14389 RVA: 0x0006091C File Offset: 0x0005EB1C
|
||||
[SecuritySafeCritical]
|
||||
internal static object GetStateObject(Type t, int controlID)
|
||||
{
|
||||
object obj;
|
||||
if (!GUIStateObjects.s_StateCache.TryGetValue(controlID, out obj) || obj.GetType() != t)
|
||||
{
|
||||
obj = Activator.CreateInstance(t);
|
||||
GUIStateObjects.s_StateCache[controlID] = obj;
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
|
||||
// Token: 0x06003836 RID: 14390 RVA: 0x00060968 File Offset: 0x0005EB68
|
||||
internal static object QueryStateObject(Type t, int controlID)
|
||||
{
|
||||
object obj = GUIStateObjects.s_StateCache[controlID];
|
||||
object obj2;
|
||||
if (t.IsInstanceOfType(obj))
|
||||
{
|
||||
obj2 = obj;
|
||||
}
|
||||
else
|
||||
{
|
||||
obj2 = null;
|
||||
}
|
||||
return obj2;
|
||||
}
|
||||
|
||||
// Token: 0x06003837 RID: 14391 RVA: 0x000609A0 File Offset: 0x0005EBA0
|
||||
internal static void Tests_ClearObjects()
|
||||
{
|
||||
GUIStateObjects.s_StateCache.Clear();
|
||||
}
|
||||
|
||||
// Token: 0x04000FB0 RID: 4016
|
||||
private static Dictionary<int, object> s_StateCache = new Dictionary<int, object>();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user