scripts
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000042 RID: 66
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[UsedByNativeCode]
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public struct GradientAlphaKey
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{
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// Token: 0x060004D7 RID: 1239 RVA: 0x00007F6C File Offset: 0x0000616C
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public GradientAlphaKey(float alpha, float time)
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{
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this.alpha = alpha;
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this.time = time;
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}
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// Token: 0x0400005F RID: 95
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public float alpha;
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// Token: 0x04000060 RID: 96
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public float time;
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}
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}
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