scripts
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000041 RID: 65
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[UsedByNativeCode]
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public struct GradientColorKey
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{
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// Token: 0x060004D6 RID: 1238 RVA: 0x00007F58 File Offset: 0x00006158
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public GradientColorKey(Color col, float time)
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{
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this.color = col;
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this.time = time;
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}
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// Token: 0x0400005D RID: 93
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public Color color;
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// Token: 0x0400005E RID: 94
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public float time;
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}
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}
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