scripts
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using System;
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namespace UnityEngine
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{
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// Token: 0x02000228 RID: 552
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public struct HumanPose
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{
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// Token: 0x06002638 RID: 9784 RVA: 0x0002BD0C File Offset: 0x00029F0C
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internal void Init()
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{
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if (this.muscles != null)
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{
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if (this.muscles.Length != HumanTrait.MuscleCount)
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{
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throw new ArgumentException("Bad array size for HumanPose.muscles. Size must equal HumanTrait.MuscleCount");
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}
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}
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if (this.muscles == null)
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{
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this.muscles = new float[HumanTrait.MuscleCount];
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if (this.bodyRotation.x == 0f && this.bodyRotation.y == 0f && this.bodyRotation.z == 0f && this.bodyRotation.w == 0f)
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{
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this.bodyRotation.w = 1f;
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}
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}
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}
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// Token: 0x04000659 RID: 1625
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public Vector3 bodyPosition;
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// Token: 0x0400065A RID: 1626
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public Quaternion bodyRotation;
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// Token: 0x0400065B RID: 1627
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public float[] muscles;
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}
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}
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