scripts
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000468 RID: 1128
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[RequiredByNativeCode]
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public interface ISerializationCallbackReceiver
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{
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// Token: 0x06003921 RID: 14625
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void OnBeforeSerialize();
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// Token: 0x06003922 RID: 14626
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void OnAfterDeserialize();
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}
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}
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