scripts
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using System;
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namespace UnityEngine
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{
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// Token: 0x02000280 RID: 640
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internal interface IStylePainter
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{
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// Token: 0x06002BFA RID: 11258
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void DrawRect(Rect screenRect, Color color, float borderWidth = 0f, float borderRadius = 0f);
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// Token: 0x06002BFB RID: 11259
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void DrawTexture(Rect screenRect, Texture texture, Color color, ScaleMode scaleMode = ScaleMode.StretchToFill, float borderWidth = 0f, float borderRadius = 0f, int leftBorder = 0, int rightBorder = 0, int topBorder = 0, int bottomBorder = 0);
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// Token: 0x06002BFC RID: 11260
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void DrawText(Rect screenRect, string text, Font font, int fontSize, FontStyle fontStyle, Color fontColor, TextAnchor anchor, bool wordWrap, float wordWrapWidth, bool richText, TextClipping clipping);
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// Token: 0x17000A09 RID: 2569
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// (get) Token: 0x06002BFD RID: 11261
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// (set) Token: 0x06002BFE RID: 11262
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Rect currentWorldClip { get; set; }
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// Token: 0x17000A0A RID: 2570
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// (get) Token: 0x06002BFF RID: 11263
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// (set) Token: 0x06002C00 RID: 11264
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Vector2 mousePosition { get; set; }
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// Token: 0x17000A0B RID: 2571
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// (get) Token: 0x06002C01 RID: 11265
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// (set) Token: 0x06002C02 RID: 11266
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Event repaintEvent { get; set; }
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// Token: 0x17000A0C RID: 2572
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// (get) Token: 0x06002C03 RID: 11267
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// (set) Token: 0x06002C04 RID: 11268
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float opacity { get; set; }
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// Token: 0x06002C05 RID: 11269
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float ComputeTextWidth(string text, Font font, int fontSize, FontStyle fontStyle, TextAnchor anchor, bool richText);
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// Token: 0x06002C06 RID: 11270
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float ComputeTextHeight(string text, float width, bool wordWrap, Font font, int fontSize, FontStyle fontStyle, TextAnchor anchor, bool richText);
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}
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}
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