scripts
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using System;
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namespace UnityEngine
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{
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// Token: 0x02000287 RID: 647
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internal struct Internal_DrawArguments
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{
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// Token: 0x0400084E RID: 2126
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public IntPtr target;
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// Token: 0x0400084F RID: 2127
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public Rect position;
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// Token: 0x04000850 RID: 2128
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public int isHover;
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// Token: 0x04000851 RID: 2129
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public int isActive;
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// Token: 0x04000852 RID: 2130
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public int on;
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// Token: 0x04000853 RID: 2131
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public int hasKeyboardFocus;
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}
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}
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