scripts
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000081 RID: 129
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[UsedByNativeCode]
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public struct LOD
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{
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// Token: 0x060008FA RID: 2298 RVA: 0x0000B160 File Offset: 0x00009360
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public LOD(float screenRelativeTransitionHeight, Renderer[] renderers)
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{
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this.screenRelativeTransitionHeight = screenRelativeTransitionHeight;
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this.fadeTransitionWidth = 0f;
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this.renderers = renderers;
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}
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// Token: 0x040000CE RID: 206
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public float screenRelativeTransitionHeight;
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// Token: 0x040000CF RID: 207
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public float fadeTransitionWidth;
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// Token: 0x040000D0 RID: 208
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public Renderer[] renderers;
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}
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}
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