scripts
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000059 RID: 89
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[UsedByNativeCode]
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[StructLayout(LayoutKind.Sequential)]
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public sealed class LightmapData
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{
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// Token: 0x1700018A RID: 394
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// (get) Token: 0x06000732 RID: 1842 RVA: 0x00009C50 File Offset: 0x00007E50
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// (set) Token: 0x06000733 RID: 1843 RVA: 0x00009C6C File Offset: 0x00007E6C
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[Obsolete("Use lightmapColor property (UnityUpgradable) -> lightmapColor")]
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public Texture2D lightmapLight
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{
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get
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{
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return this.m_Light;
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}
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set
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{
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this.m_Light = value;
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}
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}
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// Token: 0x1700018B RID: 395
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// (get) Token: 0x06000734 RID: 1844 RVA: 0x00009C78 File Offset: 0x00007E78
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// (set) Token: 0x06000735 RID: 1845 RVA: 0x00009C94 File Offset: 0x00007E94
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public Texture2D lightmapColor
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{
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get
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{
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return this.m_Light;
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}
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set
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{
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this.m_Light = value;
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}
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}
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// Token: 0x1700018C RID: 396
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// (get) Token: 0x06000736 RID: 1846 RVA: 0x00009CA0 File Offset: 0x00007EA0
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// (set) Token: 0x06000737 RID: 1847 RVA: 0x00009CBC File Offset: 0x00007EBC
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public Texture2D lightmapDir
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{
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get
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{
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return this.m_Dir;
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}
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set
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{
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this.m_Dir = value;
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}
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}
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// Token: 0x1700018D RID: 397
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// (get) Token: 0x06000738 RID: 1848 RVA: 0x00009CC8 File Offset: 0x00007EC8
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// (set) Token: 0x06000739 RID: 1849 RVA: 0x00009CE4 File Offset: 0x00007EE4
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public Texture2D shadowMask
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{
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get
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{
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return this.m_ShadowMask;
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}
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set
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{
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this.m_ShadowMask = value;
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}
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}
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// Token: 0x0400006F RID: 111
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internal Texture2D m_Light;
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// Token: 0x04000070 RID: 112
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internal Texture2D m_Dir;
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// Token: 0x04000071 RID: 113
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internal Texture2D m_ShadowMask;
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}
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}
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