scripts
This commit is contained in:
@@ -0,0 +1,559 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000056 RID: 86
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public sealed class MaterialPropertyBlock
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{
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// Token: 0x0600064E RID: 1614 RVA: 0x000085A8 File Offset: 0x000067A8
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public MaterialPropertyBlock()
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{
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this.InitBlock();
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}
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// Token: 0x0600064F RID: 1615
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern void InitBlock();
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// Token: 0x06000650 RID: 1616
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[ThreadAndSerializationSafe]
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern void DestroyBlock();
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// Token: 0x06000651 RID: 1617 RVA: 0x000085B8 File Offset: 0x000067B8
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~MaterialPropertyBlock()
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{
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this.DestroyBlock();
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}
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// Token: 0x17000186 RID: 390
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// (get) Token: 0x06000652 RID: 1618
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public extern bool isEmpty
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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// Token: 0x06000653 RID: 1619
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public extern void Clear();
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// Token: 0x06000654 RID: 1620
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void SetFloatImpl(int nameID, float value);
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// Token: 0x06000655 RID: 1621 RVA: 0x000085E8 File Offset: 0x000067E8
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private void SetVectorImpl(int nameID, Vector4 value)
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{
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MaterialPropertyBlock.INTERNAL_CALL_SetVectorImpl(this, nameID, ref value);
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}
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// Token: 0x06000656 RID: 1622
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_SetVectorImpl(MaterialPropertyBlock self, int nameID, ref Vector4 value);
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// Token: 0x06000657 RID: 1623 RVA: 0x000085F4 File Offset: 0x000067F4
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private void SetMatrixImpl(int nameID, Matrix4x4 value)
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{
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MaterialPropertyBlock.INTERNAL_CALL_SetMatrixImpl(this, nameID, ref value);
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}
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// Token: 0x06000658 RID: 1624
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_SetMatrixImpl(MaterialPropertyBlock self, int nameID, ref Matrix4x4 value);
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// Token: 0x06000659 RID: 1625
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void SetTextureImpl(int nameID, Texture value);
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// Token: 0x0600065A RID: 1626
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void SetBufferImpl(int nameID, ComputeBuffer value);
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// Token: 0x0600065B RID: 1627 RVA: 0x00008600 File Offset: 0x00006800
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private void SetColorImpl(int nameID, Color value)
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{
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MaterialPropertyBlock.INTERNAL_CALL_SetColorImpl(this, nameID, ref value);
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}
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// Token: 0x0600065C RID: 1628
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_SetColorImpl(MaterialPropertyBlock self, int nameID, ref Color value);
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// Token: 0x0600065D RID: 1629
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern Array ExtractArrayFromList(object list);
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// Token: 0x0600065E RID: 1630
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void SetFloatArrayImpl(int nameID, float[] values);
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// Token: 0x0600065F RID: 1631
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void SetVectorArrayImpl(int nameID, Vector4[] values);
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// Token: 0x06000660 RID: 1632
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void SetMatrixArrayImpl(int nameID, Matrix4x4[] values);
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// Token: 0x06000661 RID: 1633
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern float GetFloatImpl(int nameID);
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// Token: 0x06000662 RID: 1634 RVA: 0x0000860C File Offset: 0x0000680C
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private Vector4 GetVectorImpl(int nameID)
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{
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Vector4 vector;
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MaterialPropertyBlock.INTERNAL_CALL_GetVectorImpl(this, nameID, out vector);
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return vector;
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}
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// Token: 0x06000663 RID: 1635
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_GetVectorImpl(MaterialPropertyBlock self, int nameID, out Vector4 value);
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// Token: 0x06000664 RID: 1636 RVA: 0x0000862C File Offset: 0x0000682C
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private Matrix4x4 GetMatrixImpl(int nameID)
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{
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Matrix4x4 matrix4x;
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MaterialPropertyBlock.INTERNAL_CALL_GetMatrixImpl(this, nameID, out matrix4x);
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return matrix4x;
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}
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// Token: 0x06000665 RID: 1637
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_GetMatrixImpl(MaterialPropertyBlock self, int nameID, out Matrix4x4 value);
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// Token: 0x06000666 RID: 1638
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern float[] GetFloatArrayImpl(int nameID);
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// Token: 0x06000667 RID: 1639
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern Vector4[] GetVectorArrayImpl(int nameID);
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// Token: 0x06000668 RID: 1640
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern Matrix4x4[] GetMatrixArrayImpl(int nameID);
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// Token: 0x06000669 RID: 1641
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void GetFloatArrayImplList(int nameID, object list);
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// Token: 0x0600066A RID: 1642
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void GetVectorArrayImplList(int nameID, object list);
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// Token: 0x0600066B RID: 1643
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void GetMatrixArrayImplList(int nameID, object list);
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// Token: 0x0600066C RID: 1644
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern Texture GetTextureImpl(int nameID);
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// Token: 0x0600066D RID: 1645 RVA: 0x0000864C File Offset: 0x0000684C
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public void SetFloat(string name, float value)
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{
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this.SetFloat(Shader.PropertyToID(name), value);
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}
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// Token: 0x0600066E RID: 1646 RVA: 0x0000865C File Offset: 0x0000685C
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public void SetFloat(int nameID, float value)
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{
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this.SetFloatImpl(nameID, value);
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}
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// Token: 0x0600066F RID: 1647 RVA: 0x00008668 File Offset: 0x00006868
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public void SetVector(string name, Vector4 value)
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{
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this.SetVector(Shader.PropertyToID(name), value);
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}
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// Token: 0x06000670 RID: 1648 RVA: 0x00008678 File Offset: 0x00006878
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public void SetVector(int nameID, Vector4 value)
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{
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this.SetVectorImpl(nameID, value);
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}
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// Token: 0x06000671 RID: 1649 RVA: 0x00008684 File Offset: 0x00006884
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public void SetColor(string name, Color value)
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{
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this.SetColor(Shader.PropertyToID(name), value);
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}
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// Token: 0x06000672 RID: 1650 RVA: 0x00008694 File Offset: 0x00006894
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public void SetColor(int nameID, Color value)
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{
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this.SetColorImpl(nameID, value);
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}
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// Token: 0x06000673 RID: 1651 RVA: 0x000086A0 File Offset: 0x000068A0
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public void SetMatrix(string name, Matrix4x4 value)
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{
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this.SetMatrix(Shader.PropertyToID(name), value);
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}
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// Token: 0x06000674 RID: 1652 RVA: 0x000086B0 File Offset: 0x000068B0
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public void SetMatrix(int nameID, Matrix4x4 value)
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{
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this.SetMatrixImpl(nameID, value);
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}
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// Token: 0x06000675 RID: 1653 RVA: 0x000086BC File Offset: 0x000068BC
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public void SetBuffer(string name, ComputeBuffer value)
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{
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this.SetBuffer(Shader.PropertyToID(name), value);
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}
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// Token: 0x06000676 RID: 1654 RVA: 0x000086CC File Offset: 0x000068CC
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public void SetBuffer(int nameID, ComputeBuffer value)
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{
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this.SetBufferImpl(nameID, value);
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}
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// Token: 0x06000677 RID: 1655 RVA: 0x000086D8 File Offset: 0x000068D8
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public void SetTexture(string name, Texture value)
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{
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this.SetTexture(Shader.PropertyToID(name), value);
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}
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// Token: 0x06000678 RID: 1656 RVA: 0x000086E8 File Offset: 0x000068E8
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public void SetTexture(int nameID, Texture value)
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{
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if (value == null)
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{
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throw new ArgumentNullException("value");
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}
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this.SetTextureImpl(nameID, value);
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}
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// Token: 0x06000679 RID: 1657 RVA: 0x0000870C File Offset: 0x0000690C
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public void SetFloatArray(string name, List<float> values)
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{
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this.SetFloatArray(Shader.PropertyToID(name), values);
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}
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// Token: 0x0600067A RID: 1658 RVA: 0x0000871C File Offset: 0x0000691C
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public void SetFloatArray(int nameID, List<float> values)
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{
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this.SetFloatArray(nameID, (float[])MaterialPropertyBlock.ExtractArrayFromList(values));
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}
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// Token: 0x0600067B RID: 1659 RVA: 0x00008734 File Offset: 0x00006934
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public void SetFloatArray(string name, float[] values)
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{
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this.SetFloatArray(Shader.PropertyToID(name), values);
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}
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// Token: 0x0600067C RID: 1660 RVA: 0x00008744 File Offset: 0x00006944
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public void SetFloatArray(int nameID, float[] values)
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{
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if (values == null)
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{
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throw new ArgumentNullException("values");
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}
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if (values.Length == 0)
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{
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throw new ArgumentException("Zero-sized array is not allowed.");
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}
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this.SetFloatArrayImpl(nameID, values);
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}
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// Token: 0x0600067D RID: 1661 RVA: 0x00008774 File Offset: 0x00006974
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public void SetVectorArray(string name, List<Vector4> values)
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{
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this.SetVectorArray(Shader.PropertyToID(name), values);
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}
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// Token: 0x0600067E RID: 1662 RVA: 0x00008784 File Offset: 0x00006984
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public void SetVectorArray(int nameID, List<Vector4> values)
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{
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this.SetVectorArray(nameID, (Vector4[])MaterialPropertyBlock.ExtractArrayFromList(values));
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}
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// Token: 0x0600067F RID: 1663 RVA: 0x0000879C File Offset: 0x0000699C
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public void SetVectorArray(string name, Vector4[] values)
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{
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this.SetVectorArray(Shader.PropertyToID(name), values);
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}
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// Token: 0x06000680 RID: 1664 RVA: 0x000087AC File Offset: 0x000069AC
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public void SetVectorArray(int nameID, Vector4[] values)
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{
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if (values == null)
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{
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throw new ArgumentNullException("values");
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}
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if (values.Length == 0)
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{
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throw new ArgumentException("Zero-sized array is not allowed.");
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}
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this.SetVectorArrayImpl(nameID, values);
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}
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// Token: 0x06000681 RID: 1665 RVA: 0x000087DC File Offset: 0x000069DC
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public void SetMatrixArray(string name, List<Matrix4x4> values)
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{
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this.SetMatrixArray(Shader.PropertyToID(name), values);
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}
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// Token: 0x06000682 RID: 1666 RVA: 0x000087EC File Offset: 0x000069EC
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public void SetMatrixArray(int nameID, List<Matrix4x4> values)
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{
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this.SetMatrixArray(nameID, (Matrix4x4[])MaterialPropertyBlock.ExtractArrayFromList(values));
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}
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// Token: 0x06000683 RID: 1667 RVA: 0x00008804 File Offset: 0x00006A04
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public void SetMatrixArray(string name, Matrix4x4[] values)
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{
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this.SetMatrixArray(Shader.PropertyToID(name), values);
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}
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// Token: 0x06000684 RID: 1668 RVA: 0x00008814 File Offset: 0x00006A14
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public void SetMatrixArray(int nameID, Matrix4x4[] values)
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{
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if (values == null)
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{
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throw new ArgumentNullException("values");
|
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}
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if (values.Length == 0)
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{
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throw new ArgumentException("Zero-sized array is not allowed.");
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}
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this.SetMatrixArrayImpl(nameID, values);
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}
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// Token: 0x06000685 RID: 1669 RVA: 0x00008844 File Offset: 0x00006A44
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public float GetFloat(string name)
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{
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return this.GetFloat(Shader.PropertyToID(name));
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}
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// Token: 0x06000686 RID: 1670 RVA: 0x00008868 File Offset: 0x00006A68
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public float GetFloat(int nameID)
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{
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return this.GetFloatImpl(nameID);
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}
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// Token: 0x06000687 RID: 1671 RVA: 0x00008884 File Offset: 0x00006A84
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public Vector4 GetVector(string name)
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||||
{
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||||
return this.GetVector(Shader.PropertyToID(name));
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||||
}
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||||
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||||
// Token: 0x06000688 RID: 1672 RVA: 0x000088A8 File Offset: 0x00006AA8
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||||
public Vector4 GetVector(int nameID)
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||||
{
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||||
return this.GetVectorImpl(nameID);
|
||||
}
|
||||
|
||||
// Token: 0x06000689 RID: 1673 RVA: 0x000088C4 File Offset: 0x00006AC4
|
||||
public Matrix4x4 GetMatrix(string name)
|
||||
{
|
||||
return this.GetMatrix(Shader.PropertyToID(name));
|
||||
}
|
||||
|
||||
// Token: 0x0600068A RID: 1674 RVA: 0x000088E8 File Offset: 0x00006AE8
|
||||
public Matrix4x4 GetMatrix(int nameID)
|
||||
{
|
||||
return this.GetMatrixImpl(nameID);
|
||||
}
|
||||
|
||||
// Token: 0x0600068B RID: 1675 RVA: 0x00008904 File Offset: 0x00006B04
|
||||
public void GetFloatArray(string name, List<float> values)
|
||||
{
|
||||
this.GetFloatArray(Shader.PropertyToID(name), values);
|
||||
}
|
||||
|
||||
// Token: 0x0600068C RID: 1676 RVA: 0x00008914 File Offset: 0x00006B14
|
||||
public void GetFloatArray(int nameID, List<float> values)
|
||||
{
|
||||
if (values == null)
|
||||
{
|
||||
throw new ArgumentNullException("values");
|
||||
}
|
||||
this.GetFloatArrayImplList(nameID, values);
|
||||
}
|
||||
|
||||
// Token: 0x0600068D RID: 1677 RVA: 0x00008930 File Offset: 0x00006B30
|
||||
public float[] GetFloatArray(string name)
|
||||
{
|
||||
return this.GetFloatArray(Shader.PropertyToID(name));
|
||||
}
|
||||
|
||||
// Token: 0x0600068E RID: 1678 RVA: 0x00008954 File Offset: 0x00006B54
|
||||
public float[] GetFloatArray(int nameID)
|
||||
{
|
||||
return this.GetFloatArrayImpl(nameID);
|
||||
}
|
||||
|
||||
// Token: 0x0600068F RID: 1679 RVA: 0x00008970 File Offset: 0x00006B70
|
||||
public void GetVectorArray(string name, List<Vector4> values)
|
||||
{
|
||||
this.GetVectorArray(Shader.PropertyToID(name), values);
|
||||
}
|
||||
|
||||
// Token: 0x06000690 RID: 1680 RVA: 0x00008980 File Offset: 0x00006B80
|
||||
public void GetVectorArray(int nameID, List<Vector4> values)
|
||||
{
|
||||
if (values == null)
|
||||
{
|
||||
throw new ArgumentNullException("values");
|
||||
}
|
||||
this.GetVectorArrayImplList(nameID, values);
|
||||
}
|
||||
|
||||
// Token: 0x06000691 RID: 1681 RVA: 0x0000899C File Offset: 0x00006B9C
|
||||
public Vector4[] GetVectorArray(string name)
|
||||
{
|
||||
return this.GetVectorArray(Shader.PropertyToID(name));
|
||||
}
|
||||
|
||||
// Token: 0x06000692 RID: 1682 RVA: 0x000089C0 File Offset: 0x00006BC0
|
||||
public Vector4[] GetVectorArray(int nameID)
|
||||
{
|
||||
return this.GetVectorArrayImpl(nameID);
|
||||
}
|
||||
|
||||
// Token: 0x06000693 RID: 1683 RVA: 0x000089DC File Offset: 0x00006BDC
|
||||
public void GetMatrixArray(string name, List<Matrix4x4> values)
|
||||
{
|
||||
this.GetMatrixArray(Shader.PropertyToID(name), values);
|
||||
}
|
||||
|
||||
// Token: 0x06000694 RID: 1684 RVA: 0x000089EC File Offset: 0x00006BEC
|
||||
public void GetMatrixArray(int nameID, List<Matrix4x4> values)
|
||||
{
|
||||
if (values == null)
|
||||
{
|
||||
throw new ArgumentNullException("values");
|
||||
}
|
||||
this.GetMatrixArrayImplList(nameID, values);
|
||||
}
|
||||
|
||||
// Token: 0x06000695 RID: 1685 RVA: 0x00008A08 File Offset: 0x00006C08
|
||||
public Matrix4x4[] GetMatrixArray(string name)
|
||||
{
|
||||
return this.GetMatrixArray(Shader.PropertyToID(name));
|
||||
}
|
||||
|
||||
// Token: 0x06000696 RID: 1686 RVA: 0x00008A2C File Offset: 0x00006C2C
|
||||
public Matrix4x4[] GetMatrixArray(int nameID)
|
||||
{
|
||||
return this.GetMatrixArrayImpl(nameID);
|
||||
}
|
||||
|
||||
// Token: 0x06000697 RID: 1687 RVA: 0x00008A48 File Offset: 0x00006C48
|
||||
public Texture GetTexture(string name)
|
||||
{
|
||||
return this.GetTexture(Shader.PropertyToID(name));
|
||||
}
|
||||
|
||||
// Token: 0x06000698 RID: 1688 RVA: 0x00008A6C File Offset: 0x00006C6C
|
||||
public Texture GetTexture(int nameID)
|
||||
{
|
||||
return this.GetTextureImpl(nameID);
|
||||
}
|
||||
|
||||
// Token: 0x06000699 RID: 1689 RVA: 0x00008A88 File Offset: 0x00006C88
|
||||
[Obsolete("Use SetFloat instead (UnityUpgradable) -> SetFloat(*)", false)]
|
||||
public void AddFloat(string name, float value)
|
||||
{
|
||||
this.SetFloat(Shader.PropertyToID(name), value);
|
||||
}
|
||||
|
||||
// Token: 0x0600069A RID: 1690 RVA: 0x00008A98 File Offset: 0x00006C98
|
||||
[Obsolete("Use SetFloat instead (UnityUpgradable) -> SetFloat(*)", false)]
|
||||
public void AddFloat(int nameID, float value)
|
||||
{
|
||||
this.SetFloat(nameID, value);
|
||||
}
|
||||
|
||||
// Token: 0x0600069B RID: 1691 RVA: 0x00008AA4 File Offset: 0x00006CA4
|
||||
[Obsolete("Use SetVector instead (UnityUpgradable) -> SetVector(*)", false)]
|
||||
public void AddVector(string name, Vector4 value)
|
||||
{
|
||||
this.SetVector(Shader.PropertyToID(name), value);
|
||||
}
|
||||
|
||||
// Token: 0x0600069C RID: 1692 RVA: 0x00008AB4 File Offset: 0x00006CB4
|
||||
[Obsolete("Use SetVector instead (UnityUpgradable) -> SetVector(*)", false)]
|
||||
public void AddVector(int nameID, Vector4 value)
|
||||
{
|
||||
this.SetVector(nameID, value);
|
||||
}
|
||||
|
||||
// Token: 0x0600069D RID: 1693 RVA: 0x00008AC0 File Offset: 0x00006CC0
|
||||
[Obsolete("Use SetColor instead (UnityUpgradable) -> SetColor(*)", false)]
|
||||
public void AddColor(string name, Color value)
|
||||
{
|
||||
this.SetColor(Shader.PropertyToID(name), value);
|
||||
}
|
||||
|
||||
// Token: 0x0600069E RID: 1694 RVA: 0x00008AD0 File Offset: 0x00006CD0
|
||||
[Obsolete("Use SetColor instead (UnityUpgradable) -> SetColor(*)", false)]
|
||||
public void AddColor(int nameID, Color value)
|
||||
{
|
||||
this.SetColor(nameID, value);
|
||||
}
|
||||
|
||||
// Token: 0x0600069F RID: 1695 RVA: 0x00008ADC File Offset: 0x00006CDC
|
||||
[Obsolete("Use SetMatrix instead (UnityUpgradable) -> SetMatrix(*)", false)]
|
||||
public void AddMatrix(string name, Matrix4x4 value)
|
||||
{
|
||||
this.SetMatrix(Shader.PropertyToID(name), value);
|
||||
}
|
||||
|
||||
// Token: 0x060006A0 RID: 1696 RVA: 0x00008AEC File Offset: 0x00006CEC
|
||||
[Obsolete("Use SetMatrix instead (UnityUpgradable) -> SetMatrix(*)", false)]
|
||||
public void AddMatrix(int nameID, Matrix4x4 value)
|
||||
{
|
||||
this.SetMatrix(nameID, value);
|
||||
}
|
||||
|
||||
// Token: 0x060006A1 RID: 1697 RVA: 0x00008AF8 File Offset: 0x00006CF8
|
||||
[Obsolete("Use SetTexture instead (UnityUpgradable) -> SetTexture(*)", false)]
|
||||
public void AddTexture(string name, Texture value)
|
||||
{
|
||||
this.SetTexture(Shader.PropertyToID(name), value);
|
||||
}
|
||||
|
||||
// Token: 0x060006A2 RID: 1698 RVA: 0x00008B08 File Offset: 0x00006D08
|
||||
[Obsolete("Use SetTexture instead (UnityUpgradable) -> SetTexture(*)", false)]
|
||||
public void AddTexture(int nameID, Texture value)
|
||||
{
|
||||
this.SetTexture(nameID, value);
|
||||
}
|
||||
|
||||
// Token: 0x0400006D RID: 109
|
||||
internal IntPtr m_Ptr;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user