scripts
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine.Networking
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{
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// Token: 0x020002D0 RID: 720
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public sealed class ConnectionSimulatorConfig : IDisposable
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{
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// Token: 0x06002FA0 RID: 12192
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public extern ConnectionSimulatorConfig(int outMinDelay, int outAvgDelay, int inMinDelay, int inAvgDelay, float packetLossPercentage);
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// Token: 0x06002FA1 RID: 12193
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[ThreadAndSerializationSafe]
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public extern void Dispose();
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// Token: 0x06002FA2 RID: 12194 RVA: 0x00045B9C File Offset: 0x00043D9C
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~ConnectionSimulatorConfig()
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{
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this.Dispose();
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}
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// Token: 0x04000977 RID: 2423
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internal IntPtr m_Ptr;
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}
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}
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