scripts
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@@ -0,0 +1,61 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x020004BC RID: 1212
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[RequiredByNativeCode]
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[Serializable]
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public abstract class PlayableAsset : ScriptableObject, IPlayableAsset
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{
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// Token: 0x06003B35 RID: 15157
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public abstract Playable CreatePlayable(PlayableGraph graph, GameObject owner);
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// Token: 0x17000D7A RID: 3450
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// (get) Token: 0x06003B36 RID: 15158 RVA: 0x00067D3C File Offset: 0x00065F3C
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public virtual double duration
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{
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get
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{
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return PlayableBinding.DefaultDuration;
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}
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}
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// Token: 0x17000D7B RID: 3451
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// (get) Token: 0x06003B37 RID: 15159 RVA: 0x00067D58 File Offset: 0x00065F58
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public virtual IEnumerable<PlayableBinding> outputs
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{
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get
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{
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return PlayableBinding.None;
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}
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}
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// Token: 0x06003B38 RID: 15160 RVA: 0x00067D74 File Offset: 0x00065F74
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[RequiredByNativeCode]
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internal unsafe static void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr)
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{
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Playable playable;
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if (asset == null)
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{
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playable = Playable.Null;
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}
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else
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{
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playable = asset.CreatePlayable(graph, go);
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}
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Playable* ptr2 = (Playable*)ptr.ToPointer();
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*ptr2 = playable;
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}
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// Token: 0x06003B39 RID: 15161 RVA: 0x00067DB4 File Offset: 0x00065FB4
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[RequiredByNativeCode]
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internal unsafe static void Internal_GetPlayableAssetDuration(PlayableAsset asset, IntPtr ptrToDouble)
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{
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double duration = asset.duration;
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double* ptr = (double*)ptrToDouble.ToPointer();
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*ptr = duration;
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}
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}
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}
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