scripts
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@@ -0,0 +1,56 @@
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x020000E6 RID: 230
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[RequiredByNativeCode]
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public struct PlayableOutput : IPlayableOutput, IEquatable<PlayableOutput>
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{
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// Token: 0x0600112F RID: 4399 RVA: 0x00016FD8 File Offset: 0x000151D8
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internal PlayableOutput(PlayableOutputHandle handle)
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{
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this.m_Handle = handle;
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}
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// Token: 0x1700036F RID: 879
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// (get) Token: 0x06001130 RID: 4400 RVA: 0x00016FE4 File Offset: 0x000151E4
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public static PlayableOutput Null
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{
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get
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{
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return PlayableOutput.m_NullPlayableOutput;
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}
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}
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// Token: 0x06001131 RID: 4401 RVA: 0x00017000 File Offset: 0x00015200
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public PlayableOutputHandle GetHandle()
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{
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return this.m_Handle;
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}
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// Token: 0x06001132 RID: 4402 RVA: 0x0001701C File Offset: 0x0001521C
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public bool IsPlayableOutputOfType<T>() where T : struct, IPlayableOutput
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{
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return this.GetHandle().IsPlayableOutputOfType<T>();
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}
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// Token: 0x06001133 RID: 4403 RVA: 0x00017040 File Offset: 0x00015240
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public Type GetPlayableOutputType()
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{
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return PlayableOutputHandle.GetPlayableOutputTypeOf(ref this.m_Handle);
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}
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// Token: 0x06001134 RID: 4404 RVA: 0x00017060 File Offset: 0x00015260
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public bool Equals(PlayableOutput other)
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{
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return this.GetHandle() == other.GetHandle();
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}
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// Token: 0x0400021C RID: 540
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private PlayableOutputHandle m_Handle;
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// Token: 0x0400021D RID: 541
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private static readonly PlayableOutput m_NullPlayableOutput = new PlayableOutput(PlayableOutputHandle.Null);
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}
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}
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