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using System;
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namespace UnityEngine
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{
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// Token: 0x02000450 RID: 1104
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[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
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public abstract class PropertyAttribute : Attribute
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{
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// Token: 0x17000D07 RID: 3335
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// (get) Token: 0x060038B7 RID: 14519 RVA: 0x00061C98 File Offset: 0x0005FE98
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// (set) Token: 0x060038B8 RID: 14520 RVA: 0x00061CB4 File Offset: 0x0005FEB4
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public int order { get; set; }
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}
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}
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