scripts
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@@ -0,0 +1,236 @@
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000A8 RID: 168
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public sealed class Random
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{
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// Token: 0x170002AA RID: 682
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// (get) Token: 0x06000BFB RID: 3067
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// (set) Token: 0x06000BFC RID: 3068
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[Obsolete("Deprecated. Use InitState() function or Random.state property instead.")]
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public static extern int seed
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x06000BFD RID: 3069
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void InitState(int seed);
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// Token: 0x170002AB RID: 683
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// (get) Token: 0x06000BFE RID: 3070 RVA: 0x00011218 File Offset: 0x0000F418
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// (set) Token: 0x06000BFF RID: 3071 RVA: 0x00011238 File Offset: 0x0000F438
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public static Random.State state
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{
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get
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{
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Random.State state;
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Random.INTERNAL_get_state(out state);
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return state;
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}
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set
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{
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Random.INTERNAL_set_state(ref value);
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}
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}
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// Token: 0x06000C00 RID: 3072
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_get_state(out Random.State value);
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// Token: 0x06000C01 RID: 3073
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_set_state(ref Random.State value);
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// Token: 0x06000C02 RID: 3074
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern float Range(float min, float max);
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// Token: 0x06000C03 RID: 3075 RVA: 0x00011244 File Offset: 0x0000F444
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public static int Range(int min, int max)
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{
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return Random.RandomRangeInt(min, max);
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}
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// Token: 0x06000C04 RID: 3076
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern int RandomRangeInt(int min, int max);
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// Token: 0x170002AC RID: 684
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// (get) Token: 0x06000C05 RID: 3077
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public static extern float value
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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// Token: 0x170002AD RID: 685
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// (get) Token: 0x06000C06 RID: 3078 RVA: 0x00011260 File Offset: 0x0000F460
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public static Vector3 insideUnitSphere
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{
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get
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{
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Vector3 vector;
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Random.INTERNAL_get_insideUnitSphere(out vector);
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return vector;
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}
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}
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// Token: 0x06000C07 RID: 3079
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_get_insideUnitSphere(out Vector3 value);
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// Token: 0x06000C08 RID: 3080
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void GetRandomUnitCircle(out Vector2 output);
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// Token: 0x170002AE RID: 686
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// (get) Token: 0x06000C09 RID: 3081 RVA: 0x00011280 File Offset: 0x0000F480
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public static Vector2 insideUnitCircle
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{
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get
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{
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Vector2 vector;
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Random.GetRandomUnitCircle(out vector);
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return vector;
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}
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}
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// Token: 0x170002AF RID: 687
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// (get) Token: 0x06000C0A RID: 3082 RVA: 0x000112A0 File Offset: 0x0000F4A0
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public static Vector3 onUnitSphere
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{
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get
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{
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Vector3 vector;
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Random.INTERNAL_get_onUnitSphere(out vector);
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return vector;
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}
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}
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// Token: 0x06000C0B RID: 3083
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_get_onUnitSphere(out Vector3 value);
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// Token: 0x170002B0 RID: 688
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// (get) Token: 0x06000C0C RID: 3084 RVA: 0x000112C0 File Offset: 0x0000F4C0
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public static Quaternion rotation
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{
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get
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{
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Quaternion quaternion;
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Random.INTERNAL_get_rotation(out quaternion);
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return quaternion;
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}
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}
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// Token: 0x06000C0D RID: 3085
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_get_rotation(out Quaternion value);
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// Token: 0x170002B1 RID: 689
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// (get) Token: 0x06000C0E RID: 3086 RVA: 0x000112E0 File Offset: 0x0000F4E0
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public static Quaternion rotationUniform
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{
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get
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{
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Quaternion quaternion;
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Random.INTERNAL_get_rotationUniform(out quaternion);
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return quaternion;
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}
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}
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// Token: 0x06000C0F RID: 3087
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_get_rotationUniform(out Quaternion value);
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// Token: 0x06000C10 RID: 3088 RVA: 0x00011300 File Offset: 0x0000F500
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[Obsolete("Use Random.Range instead")]
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public static float RandomRange(float min, float max)
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{
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return Random.Range(min, max);
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}
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// Token: 0x06000C11 RID: 3089 RVA: 0x0001131C File Offset: 0x0000F51C
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[Obsolete("Use Random.Range instead")]
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public static int RandomRange(int min, int max)
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{
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return Random.Range(min, max);
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}
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// Token: 0x06000C12 RID: 3090 RVA: 0x00011338 File Offset: 0x0000F538
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public static Color ColorHSV()
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{
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return Random.ColorHSV(0f, 1f, 0f, 1f, 0f, 1f, 1f, 1f);
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}
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// Token: 0x06000C13 RID: 3091 RVA: 0x0001137C File Offset: 0x0000F57C
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public static Color ColorHSV(float hueMin, float hueMax)
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{
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return Random.ColorHSV(hueMin, hueMax, 0f, 1f, 0f, 1f, 1f, 1f);
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}
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// Token: 0x06000C14 RID: 3092 RVA: 0x000113B8 File Offset: 0x0000F5B8
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public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax)
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{
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return Random.ColorHSV(hueMin, hueMax, saturationMin, saturationMax, 0f, 1f, 1f, 1f);
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}
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// Token: 0x06000C15 RID: 3093 RVA: 0x000113EC File Offset: 0x0000F5EC
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public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax)
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{
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return Random.ColorHSV(hueMin, hueMax, saturationMin, saturationMax, valueMin, valueMax, 1f, 1f);
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}
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// Token: 0x06000C16 RID: 3094 RVA: 0x00011418 File Offset: 0x0000F618
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public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax, float alphaMin, float alphaMax)
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{
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float num = Mathf.Lerp(hueMin, hueMax, Random.value);
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float num2 = Mathf.Lerp(saturationMin, saturationMax, Random.value);
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float num3 = Mathf.Lerp(valueMin, valueMax, Random.value);
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Color color = Color.HSVToRGB(num, num2, num3, true);
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color.a = Mathf.Lerp(alphaMin, alphaMax, Random.value);
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return color;
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}
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// Token: 0x020000A9 RID: 169
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[Serializable]
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public struct State
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{
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// Token: 0x04000162 RID: 354
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[SerializeField]
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private int s0;
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// Token: 0x04000163 RID: 355
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[SerializeField]
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private int s1;
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// Token: 0x04000164 RID: 356
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[SerializeField]
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private int s2;
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// Token: 0x04000165 RID: 357
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[SerializeField]
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private int s3;
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}
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}
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}
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