scripts
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using System;
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namespace UnityEngine
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{
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// Token: 0x02000455 RID: 1109
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[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
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public sealed class RangeAttribute : PropertyAttribute
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{
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// Token: 0x060038BE RID: 14526 RVA: 0x00061D1C File Offset: 0x0005FF1C
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public RangeAttribute(float min, float max)
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{
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this.min = min;
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this.max = max;
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}
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// Token: 0x0400112C RID: 4396
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public readonly float min;
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// Token: 0x0400112D RID: 4397
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public readonly float max;
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}
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}
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