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niko
2026-06-04 11:42:34 +02:00
parent f39ba70a9f
commit e720b98cd1
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using System;
namespace UnityEngine.Rendering
{
// Token: 0x0200040E RID: 1038
public enum BlendOp
{
// Token: 0x04000E8F RID: 3727
Add,
// Token: 0x04000E90 RID: 3728
Subtract,
// Token: 0x04000E91 RID: 3729
ReverseSubtract,
// Token: 0x04000E92 RID: 3730
Min,
// Token: 0x04000E93 RID: 3731
Max,
// Token: 0x04000E94 RID: 3732
LogicalClear,
// Token: 0x04000E95 RID: 3733
LogicalSet,
// Token: 0x04000E96 RID: 3734
LogicalCopy,
// Token: 0x04000E97 RID: 3735
LogicalCopyInverted,
// Token: 0x04000E98 RID: 3736
LogicalNoop,
// Token: 0x04000E99 RID: 3737
LogicalInvert,
// Token: 0x04000E9A RID: 3738
LogicalAnd,
// Token: 0x04000E9B RID: 3739
LogicalNand,
// Token: 0x04000E9C RID: 3740
LogicalOr,
// Token: 0x04000E9D RID: 3741
LogicalNor,
// Token: 0x04000E9E RID: 3742
LogicalXor,
// Token: 0x04000E9F RID: 3743
LogicalEquivalence,
// Token: 0x04000EA0 RID: 3744
LogicalAndReverse,
// Token: 0x04000EA1 RID: 3745
LogicalAndInverted,
// Token: 0x04000EA2 RID: 3746
LogicalOrReverse,
// Token: 0x04000EA3 RID: 3747
LogicalOrInverted,
// Token: 0x04000EA4 RID: 3748
Multiply,
// Token: 0x04000EA5 RID: 3749
Screen,
// Token: 0x04000EA6 RID: 3750
Overlay,
// Token: 0x04000EA7 RID: 3751
Darken,
// Token: 0x04000EA8 RID: 3752
Lighten,
// Token: 0x04000EA9 RID: 3753
ColorDodge,
// Token: 0x04000EAA RID: 3754
ColorBurn,
// Token: 0x04000EAB RID: 3755
HardLight,
// Token: 0x04000EAC RID: 3756
SoftLight,
// Token: 0x04000EAD RID: 3757
Difference,
// Token: 0x04000EAE RID: 3758
Exclusion,
// Token: 0x04000EAF RID: 3759
HSLHue,
// Token: 0x04000EB0 RID: 3760
HSLSaturation,
// Token: 0x04000EB1 RID: 3761
HSLColor,
// Token: 0x04000EB2 RID: 3762
HSLLuminosity
}
}