scripts
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using System;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200041A RID: 1050
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public enum PassType
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{
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// Token: 0x04000F22 RID: 3874
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Normal,
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// Token: 0x04000F23 RID: 3875
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Vertex,
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// Token: 0x04000F24 RID: 3876
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VertexLM,
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// Token: 0x04000F25 RID: 3877
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VertexLMRGBM,
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// Token: 0x04000F26 RID: 3878
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ForwardBase,
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// Token: 0x04000F27 RID: 3879
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ForwardAdd,
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// Token: 0x04000F28 RID: 3880
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LightPrePassBase,
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// Token: 0x04000F29 RID: 3881
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LightPrePassFinal,
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// Token: 0x04000F2A RID: 3882
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ShadowCaster,
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// Token: 0x04000F2B RID: 3883
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Deferred = 10,
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// Token: 0x04000F2C RID: 3884
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Meta,
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// Token: 0x04000F2D RID: 3885
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MotionVectors
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}
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}
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