scripts
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020003DC RID: 988
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[UsedByNativeCode]
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public struct Resolution
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{
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// Token: 0x17000CE6 RID: 3302
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// (get) Token: 0x0600380E RID: 14350 RVA: 0x000602E0 File Offset: 0x0005E4E0
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// (set) Token: 0x0600380F RID: 14351 RVA: 0x000602FC File Offset: 0x0005E4FC
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public int width
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{
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get
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{
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return this.m_Width;
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}
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set
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{
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this.m_Width = value;
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}
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}
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// Token: 0x17000CE7 RID: 3303
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// (get) Token: 0x06003810 RID: 14352 RVA: 0x00060308 File Offset: 0x0005E508
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// (set) Token: 0x06003811 RID: 14353 RVA: 0x00060324 File Offset: 0x0005E524
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public int height
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{
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get
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{
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return this.m_Height;
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}
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set
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{
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this.m_Height = value;
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}
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}
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// Token: 0x17000CE8 RID: 3304
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// (get) Token: 0x06003812 RID: 14354 RVA: 0x00060330 File Offset: 0x0005E530
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// (set) Token: 0x06003813 RID: 14355 RVA: 0x0006034C File Offset: 0x0005E54C
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public int refreshRate
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{
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get
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{
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return this.m_RefreshRate;
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}
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set
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{
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this.m_RefreshRate = value;
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}
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}
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// Token: 0x06003814 RID: 14356 RVA: 0x00060358 File Offset: 0x0005E558
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public override string ToString()
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{
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return UnityString.Format("{0} x {1} @ {2}Hz", new object[] { this.m_Width, this.m_Height, this.m_RefreshRate });
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}
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// Token: 0x04000D43 RID: 3395
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private int m_Width;
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// Token: 0x04000D44 RID: 3396
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private int m_Height;
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// Token: 0x04000D45 RID: 3397
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private int m_RefreshRate;
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}
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}
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