scripts
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000AF RID: 175
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internal sealed class RuntimeUndo
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{
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// Token: 0x06000D1F RID: 3359
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void SetTransformParent(Transform transform, Transform newParent, string name);
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// Token: 0x06000D20 RID: 3360
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void RecordObject(Object objectToUndo, string name);
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// Token: 0x06000D21 RID: 3361
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void RecordObjects(Object[] objectsToUndo, string name);
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}
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}
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