This commit is contained in:
niko
2026-06-04 11:42:34 +02:00
parent f39ba70a9f
commit e720b98cd1
7488 changed files with 2493818 additions and 0 deletions
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using System;
namespace UnityEngine.SceneManagement
{
// Token: 0x020000ED RID: 237
public enum LoadSceneMode
{
// Token: 0x04000236 RID: 566
Single,
// Token: 0x04000237 RID: 567
Additive
}
}
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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.SceneManagement
{
// Token: 0x020000EB RID: 235
public struct Scene
{
// Token: 0x17000376 RID: 886
// (get) Token: 0x0600114F RID: 4431 RVA: 0x000170C4 File Offset: 0x000152C4
internal int handle
{
get
{
return this.m_Handle;
}
}
// Token: 0x17000377 RID: 887
// (get) Token: 0x06001150 RID: 4432 RVA: 0x000170E0 File Offset: 0x000152E0
internal Scene.LoadingState loadingState
{
get
{
return Scene.GetLoadingStateInternal(this.handle);
}
}
// Token: 0x06001151 RID: 4433 RVA: 0x00017100 File Offset: 0x00015300
public bool IsValid()
{
return Scene.IsValidInternal(this.handle);
}
// Token: 0x17000378 RID: 888
// (get) Token: 0x06001152 RID: 4434 RVA: 0x00017120 File Offset: 0x00015320
public string path
{
get
{
return Scene.GetPathInternal(this.handle);
}
}
// Token: 0x17000379 RID: 889
// (get) Token: 0x06001153 RID: 4435 RVA: 0x00017140 File Offset: 0x00015340
// (set) Token: 0x06001154 RID: 4436 RVA: 0x00017160 File Offset: 0x00015360
public string name
{
get
{
return Scene.GetNameInternal(this.handle);
}
internal set
{
Scene.SetNameInternal(this.handle, value);
}
}
// Token: 0x1700037A RID: 890
// (get) Token: 0x06001155 RID: 4437 RVA: 0x00017170 File Offset: 0x00015370
internal string guid
{
get
{
return Scene.GetGUIDInternal(this.handle);
}
}
// Token: 0x1700037B RID: 891
// (get) Token: 0x06001156 RID: 4438 RVA: 0x00017190 File Offset: 0x00015390
public bool isLoaded
{
get
{
return Scene.GetIsLoadedInternal(this.handle);
}
}
// Token: 0x1700037C RID: 892
// (get) Token: 0x06001157 RID: 4439 RVA: 0x000171B0 File Offset: 0x000153B0
public int buildIndex
{
get
{
return Scene.GetBuildIndexInternal(this.handle);
}
}
// Token: 0x1700037D RID: 893
// (get) Token: 0x06001158 RID: 4440 RVA: 0x000171D0 File Offset: 0x000153D0
public bool isDirty
{
get
{
return Scene.GetIsDirtyInternal(this.handle);
}
}
// Token: 0x1700037E RID: 894
// (get) Token: 0x06001159 RID: 4441 RVA: 0x000171F0 File Offset: 0x000153F0
public int rootCount
{
get
{
return Scene.GetRootCountInternal(this.handle);
}
}
// Token: 0x0600115A RID: 4442 RVA: 0x00017210 File Offset: 0x00015410
public GameObject[] GetRootGameObjects()
{
List<GameObject> list = new List<GameObject>(this.rootCount);
this.GetRootGameObjects(list);
return list.ToArray();
}
// Token: 0x0600115B RID: 4443 RVA: 0x00017240 File Offset: 0x00015440
public void GetRootGameObjects(List<GameObject> rootGameObjects)
{
if (rootGameObjects.Capacity < this.rootCount)
{
rootGameObjects.Capacity = this.rootCount;
}
rootGameObjects.Clear();
if (!this.IsValid())
{
throw new ArgumentException("The scene is invalid.");
}
if (!Application.isPlaying && !this.isLoaded)
{
throw new ArgumentException("The scene is not loaded.");
}
if (this.rootCount != 0)
{
Scene.GetRootGameObjectsInternal(this.handle, rootGameObjects);
}
}
// Token: 0x0600115C RID: 4444 RVA: 0x000172C4 File Offset: 0x000154C4
public static bool operator ==(Scene lhs, Scene rhs)
{
return lhs.handle == rhs.handle;
}
// Token: 0x0600115D RID: 4445 RVA: 0x000172EC File Offset: 0x000154EC
public static bool operator !=(Scene lhs, Scene rhs)
{
return lhs.handle != rhs.handle;
}
// Token: 0x0600115E RID: 4446 RVA: 0x00017314 File Offset: 0x00015514
public override int GetHashCode()
{
return this.m_Handle;
}
// Token: 0x0600115F RID: 4447 RVA: 0x00017330 File Offset: 0x00015530
public override bool Equals(object other)
{
bool flag;
if (!(other is Scene))
{
flag = false;
}
else
{
Scene scene = (Scene)other;
flag = this.handle == scene.handle;
}
return flag;
}
// Token: 0x06001160 RID: 4448
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool IsValidInternal(int sceneHandle);
// Token: 0x06001161 RID: 4449
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string GetPathInternal(int sceneHandle);
// Token: 0x06001162 RID: 4450
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string GetNameInternal(int sceneHandle);
// Token: 0x06001163 RID: 4451
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void SetNameInternal(int sceneHandle, string name);
// Token: 0x06001164 RID: 4452
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string GetGUIDInternal(int sceneHandle);
// Token: 0x06001165 RID: 4453
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool GetIsLoadedInternal(int sceneHandle);
// Token: 0x06001166 RID: 4454
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Scene.LoadingState GetLoadingStateInternal(int sceneHandle);
// Token: 0x06001167 RID: 4455
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool GetIsDirtyInternal(int sceneHandle);
// Token: 0x06001168 RID: 4456
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int GetBuildIndexInternal(int sceneHandle);
// Token: 0x06001169 RID: 4457
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int GetRootCountInternal(int sceneHandle);
// Token: 0x0600116A RID: 4458
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void GetRootGameObjectsInternal(int sceneHandle, object resultRootList);
// Token: 0x04000230 RID: 560
private int m_Handle;
// Token: 0x020000EC RID: 236
internal enum LoadingState
{
// Token: 0x04000232 RID: 562
NotLoaded,
// Token: 0x04000233 RID: 563
Loading,
// Token: 0x04000234 RID: 564
Loaded
}
}
}
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using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using UnityEngine.Events;
using UnityEngine.Internal;
using UnityEngine.Scripting;
namespace UnityEngine.SceneManagement
{
// Token: 0x020000EE RID: 238
[RequiredByNativeCode]
public class SceneManager
{
// Token: 0x1700037F RID: 895
// (get) Token: 0x0600116C RID: 4460
public static extern int sceneCount
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
// Token: 0x17000380 RID: 896
// (get) Token: 0x0600116D RID: 4461
public static extern int sceneCountInBuildSettings
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
// Token: 0x0600116E RID: 4462 RVA: 0x00017378 File Offset: 0x00015578
public static Scene GetActiveScene()
{
Scene scene;
SceneManager.INTERNAL_CALL_GetActiveScene(out scene);
return scene;
}
// Token: 0x0600116F RID: 4463
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetActiveScene(out Scene value);
// Token: 0x06001170 RID: 4464 RVA: 0x00017398 File Offset: 0x00015598
public static bool SetActiveScene(Scene scene)
{
return SceneManager.INTERNAL_CALL_SetActiveScene(ref scene);
}
// Token: 0x06001171 RID: 4465
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_SetActiveScene(ref Scene scene);
// Token: 0x06001172 RID: 4466 RVA: 0x000173B4 File Offset: 0x000155B4
public static Scene GetSceneByPath(string scenePath)
{
Scene scene;
SceneManager.INTERNAL_CALL_GetSceneByPath(scenePath, out scene);
return scene;
}
// Token: 0x06001173 RID: 4467
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetSceneByPath(string scenePath, out Scene value);
// Token: 0x06001174 RID: 4468 RVA: 0x000173D4 File Offset: 0x000155D4
public static Scene GetSceneByName(string name)
{
Scene scene;
SceneManager.INTERNAL_CALL_GetSceneByName(name, out scene);
return scene;
}
// Token: 0x06001175 RID: 4469
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetSceneByName(string name, out Scene value);
// Token: 0x06001176 RID: 4470 RVA: 0x000173F4 File Offset: 0x000155F4
public static Scene GetSceneByBuildIndex(int buildIndex)
{
Scene scene;
SceneManager.INTERNAL_CALL_GetSceneByBuildIndex(buildIndex, out scene);
return scene;
}
// Token: 0x06001177 RID: 4471
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetSceneByBuildIndex(int buildIndex, out Scene value);
// Token: 0x06001178 RID: 4472 RVA: 0x00017414 File Offset: 0x00015614
public static Scene GetSceneAt(int index)
{
Scene scene;
SceneManager.INTERNAL_CALL_GetSceneAt(index, out scene);
return scene;
}
// Token: 0x06001179 RID: 4473
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetSceneAt(int index, out Scene value);
// Token: 0x0600117A RID: 4474 RVA: 0x00017434 File Offset: 0x00015634
[Obsolete("Use SceneManager.sceneCount and SceneManager.GetSceneAt(int index) to loop the all scenes instead.")]
public static Scene[] GetAllScenes()
{
Scene[] array = new Scene[SceneManager.sceneCount];
for (int i = 0; i < SceneManager.sceneCount; i++)
{
array[i] = SceneManager.GetSceneAt(i);
}
return array;
}
// Token: 0x0600117B RID: 4475 RVA: 0x00017480 File Offset: 0x00015680
[ExcludeFromDocs]
public static void LoadScene(string sceneName)
{
LoadSceneMode loadSceneMode = LoadSceneMode.Single;
SceneManager.LoadScene(sceneName, loadSceneMode);
}
// Token: 0x0600117C RID: 4476 RVA: 0x00017498 File Offset: 0x00015698
public static void LoadScene(string sceneName, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
{
SceneManager.LoadSceneAsyncNameIndexInternal(sceneName, -1, mode == LoadSceneMode.Additive, true);
}
// Token: 0x0600117D RID: 4477 RVA: 0x000174B4 File Offset: 0x000156B4
[ExcludeFromDocs]
public static void LoadScene(int sceneBuildIndex)
{
LoadSceneMode loadSceneMode = LoadSceneMode.Single;
SceneManager.LoadScene(sceneBuildIndex, loadSceneMode);
}
// Token: 0x0600117E RID: 4478 RVA: 0x000174CC File Offset: 0x000156CC
public static void LoadScene(int sceneBuildIndex, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
{
SceneManager.LoadSceneAsyncNameIndexInternal(null, sceneBuildIndex, mode == LoadSceneMode.Additive, true);
}
// Token: 0x0600117F RID: 4479 RVA: 0x000174E8 File Offset: 0x000156E8
[ExcludeFromDocs]
public static AsyncOperation LoadSceneAsync(string sceneName)
{
LoadSceneMode loadSceneMode = LoadSceneMode.Single;
return SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
}
// Token: 0x06001180 RID: 4480 RVA: 0x00017508 File Offset: 0x00015708
public static AsyncOperation LoadSceneAsync(string sceneName, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
{
return SceneManager.LoadSceneAsyncNameIndexInternal(sceneName, -1, mode == LoadSceneMode.Additive, false);
}
// Token: 0x06001181 RID: 4481 RVA: 0x00017534 File Offset: 0x00015734
[ExcludeFromDocs]
public static AsyncOperation LoadSceneAsync(int sceneBuildIndex)
{
LoadSceneMode loadSceneMode = LoadSceneMode.Single;
return SceneManager.LoadSceneAsync(sceneBuildIndex, loadSceneMode);
}
// Token: 0x06001182 RID: 4482 RVA: 0x00017554 File Offset: 0x00015754
public static AsyncOperation LoadSceneAsync(int sceneBuildIndex, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
{
return SceneManager.LoadSceneAsyncNameIndexInternal(null, sceneBuildIndex, mode == LoadSceneMode.Additive, false);
}
// Token: 0x06001183 RID: 4483
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, bool isAdditive, bool mustCompleteNextFrame);
// Token: 0x06001184 RID: 4484 RVA: 0x00017580 File Offset: 0x00015780
public static Scene CreateScene(string sceneName)
{
Scene scene;
SceneManager.INTERNAL_CALL_CreateScene(sceneName, out scene);
return scene;
}
// Token: 0x06001185 RID: 4485
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_CreateScene(string sceneName, out Scene value);
// Token: 0x06001186 RID: 4486 RVA: 0x000175A0 File Offset: 0x000157A0
[Obsolete("Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.")]
public static bool UnloadScene(Scene scene)
{
return SceneManager.UnloadSceneInternal(scene);
}
// Token: 0x06001187 RID: 4487 RVA: 0x000175BC File Offset: 0x000157BC
private static bool UnloadSceneInternal(Scene scene)
{
return SceneManager.INTERNAL_CALL_UnloadSceneInternal(ref scene);
}
// Token: 0x06001188 RID: 4488
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_UnloadSceneInternal(ref Scene scene);
// Token: 0x06001189 RID: 4489 RVA: 0x000175D8 File Offset: 0x000157D8
[Obsolete("Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.")]
public static bool UnloadScene(int sceneBuildIndex)
{
bool flag;
SceneManager.UnloadSceneNameIndexInternal("", sceneBuildIndex, true, out flag);
return flag;
}
// Token: 0x0600118A RID: 4490 RVA: 0x00017600 File Offset: 0x00015800
[Obsolete("Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.")]
public static bool UnloadScene(string sceneName)
{
bool flag;
SceneManager.UnloadSceneNameIndexInternal(sceneName, -1, true, out flag);
return flag;
}
// Token: 0x0600118B RID: 4491 RVA: 0x00017624 File Offset: 0x00015824
public static AsyncOperation UnloadSceneAsync(int sceneBuildIndex)
{
bool flag;
return SceneManager.UnloadSceneNameIndexInternal("", sceneBuildIndex, false, out flag);
}
// Token: 0x0600118C RID: 4492 RVA: 0x00017648 File Offset: 0x00015848
public static AsyncOperation UnloadSceneAsync(string sceneName)
{
bool flag;
return SceneManager.UnloadSceneNameIndexInternal(sceneName, -1, false, out flag);
}
// Token: 0x0600118D RID: 4493 RVA: 0x00017668 File Offset: 0x00015868
public static AsyncOperation UnloadSceneAsync(Scene scene)
{
return SceneManager.UnloadSceneAsyncInternal(scene);
}
// Token: 0x0600118E RID: 4494 RVA: 0x00017684 File Offset: 0x00015884
private static AsyncOperation UnloadSceneAsyncInternal(Scene scene)
{
return SceneManager.INTERNAL_CALL_UnloadSceneAsyncInternal(ref scene);
}
// Token: 0x0600118F RID: 4495
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern AsyncOperation INTERNAL_CALL_UnloadSceneAsyncInternal(ref Scene scene);
// Token: 0x06001190 RID: 4496
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, out bool outSuccess);
// Token: 0x06001191 RID: 4497 RVA: 0x000176A0 File Offset: 0x000158A0
public static void MergeScenes(Scene sourceScene, Scene destinationScene)
{
SceneManager.INTERNAL_CALL_MergeScenes(ref sourceScene, ref destinationScene);
}
// Token: 0x06001192 RID: 4498
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_MergeScenes(ref Scene sourceScene, ref Scene destinationScene);
// Token: 0x06001193 RID: 4499 RVA: 0x000176AC File Offset: 0x000158AC
public static void MoveGameObjectToScene(GameObject go, Scene scene)
{
SceneManager.INTERNAL_CALL_MoveGameObjectToScene(go, ref scene);
}
// Token: 0x06001194 RID: 4500
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_MoveGameObjectToScene(GameObject go, ref Scene scene);
// Token: 0x14000006 RID: 6
// (add) Token: 0x06001195 RID: 4501 RVA: 0x000176B8 File Offset: 0x000158B8
// (remove) Token: 0x06001196 RID: 4502 RVA: 0x000176EC File Offset: 0x000158EC
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
public static event UnityAction<Scene, LoadSceneMode> sceneLoaded;
// Token: 0x06001197 RID: 4503 RVA: 0x00017720 File Offset: 0x00015920
[RequiredByNativeCode]
private static void Internal_SceneLoaded(Scene scene, LoadSceneMode mode)
{
if (SceneManager.sceneLoaded != null)
{
SceneManager.sceneLoaded(scene, mode);
}
}
// Token: 0x14000007 RID: 7
// (add) Token: 0x06001198 RID: 4504 RVA: 0x0001773C File Offset: 0x0001593C
// (remove) Token: 0x06001199 RID: 4505 RVA: 0x00017770 File Offset: 0x00015970
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
public static event UnityAction<Scene> sceneUnloaded;
// Token: 0x0600119A RID: 4506 RVA: 0x000177A4 File Offset: 0x000159A4
[RequiredByNativeCode]
private static void Internal_SceneUnloaded(Scene scene)
{
if (SceneManager.sceneUnloaded != null)
{
SceneManager.sceneUnloaded(scene);
}
}
// Token: 0x14000008 RID: 8
// (add) Token: 0x0600119B RID: 4507 RVA: 0x000177C0 File Offset: 0x000159C0
// (remove) Token: 0x0600119C RID: 4508 RVA: 0x000177F4 File Offset: 0x000159F4
[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
public static event UnityAction<Scene, Scene> activeSceneChanged;
// Token: 0x0600119D RID: 4509 RVA: 0x00017828 File Offset: 0x00015A28
[RequiredByNativeCode]
private static void Internal_ActiveSceneChanged(Scene previousActiveScene, Scene newActiveScene)
{
if (SceneManager.activeSceneChanged != null)
{
SceneManager.activeSceneChanged(previousActiveScene, newActiveScene);
}
}
}
}
@@ -0,0 +1,20 @@
using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.SceneManagement
{
// Token: 0x020000EF RID: 239
public static class SceneUtility
{
// Token: 0x0600119E RID: 4510
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string GetScenePathByBuildIndex(int buildIndex);
// Token: 0x0600119F RID: 4511
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetBuildIndexByScenePath(string scenePath);
}
}