scripts
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using System;
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namespace UnityEngine.Scripting.APIUpdating
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{
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// Token: 0x020004EB RID: 1259
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Interface | AttributeTargets.Delegate)]
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public class MovedFromAttribute : Attribute
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{
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// Token: 0x06003C20 RID: 15392 RVA: 0x00069E00 File Offset: 0x00068000
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public MovedFromAttribute(string sourceNamespace)
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: this(sourceNamespace, false)
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{
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}
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// Token: 0x06003C21 RID: 15393 RVA: 0x00069E0C File Offset: 0x0006800C
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public MovedFromAttribute(string sourceNamespace, bool isInDifferentAssembly)
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{
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this.Namespace = sourceNamespace;
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this.IsInDifferentAssembly = isInDifferentAssembly;
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}
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// Token: 0x17000D94 RID: 3476
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// (get) Token: 0x06003C22 RID: 15394 RVA: 0x00069E24 File Offset: 0x00068024
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// (set) Token: 0x06003C23 RID: 15395 RVA: 0x00069E40 File Offset: 0x00068040
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public string Namespace { get; private set; }
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// Token: 0x17000D95 RID: 3477
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// (get) Token: 0x06003C24 RID: 15396 RVA: 0x00069E4C File Offset: 0x0006804C
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// (set) Token: 0x06003C25 RID: 15397 RVA: 0x00069E68 File Offset: 0x00068068
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public bool IsInDifferentAssembly { get; private set; }
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}
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}
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