scripts
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using System;
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namespace UnityEngine.Scripting
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{
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// Token: 0x020004E7 RID: 1255
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field, Inherited = false)]
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public class PreserveAttribute : Attribute
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{
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}
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}
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