scripts
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@@ -0,0 +1,30 @@
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine.Serialization
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{
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// Token: 0x020004EC RID: 1260
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = true, Inherited = false)]
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[RequiredByNativeCode]
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public class FormerlySerializedAsAttribute : Attribute
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{
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// Token: 0x06003C26 RID: 15398 RVA: 0x00069E74 File Offset: 0x00068074
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public FormerlySerializedAsAttribute(string oldName)
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{
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this.m_oldName = oldName;
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}
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// Token: 0x17000D96 RID: 3478
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// (get) Token: 0x06003C27 RID: 15399 RVA: 0x00069E84 File Offset: 0x00068084
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public string oldName
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{
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get
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{
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return this.m_oldName;
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}
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}
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// Token: 0x04001250 RID: 4688
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private string m_oldName;
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}
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}
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