scripts
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@@ -0,0 +1,40 @@
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000221 RID: 545
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[RequiredByNativeCode]
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public struct SkeletonBone
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{
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// Token: 0x170008BE RID: 2238
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// (get) Token: 0x06002600 RID: 9728 RVA: 0x0002B91C File Offset: 0x00029B1C
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// (set) Token: 0x06002601 RID: 9729 RVA: 0x0002B934 File Offset: 0x00029B34
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[Obsolete("transformModified is no longer used and has been deprecated.", true)]
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public int transformModified
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{
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get
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{
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return 0;
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}
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set
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{
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}
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}
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// Token: 0x04000633 RID: 1587
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public string name;
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// Token: 0x04000634 RID: 1588
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internal string parentName;
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// Token: 0x04000635 RID: 1589
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public Vector3 position;
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// Token: 0x04000636 RID: 1590
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public Quaternion rotation;
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// Token: 0x04000637 RID: 1591
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public Vector3 scale;
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}
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}
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