scripts
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200027E RID: 638
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[RequiredByNativeCode]
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internal class SliderState
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{
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// Token: 0x040007EA RID: 2026
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public float dragStartPos;
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// Token: 0x040007EB RID: 2027
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public float dragStartValue;
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// Token: 0x040007EC RID: 2028
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public bool isDragging;
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}
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}
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