scripts
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using System;
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namespace UnityEngine.SocialPlatforms.Impl
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{
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// Token: 0x0200037E RID: 894
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public class UserProfile : IUserProfile
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{
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// Token: 0x06003595 RID: 13717 RVA: 0x00059ADC File Offset: 0x00057CDC
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public UserProfile()
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{
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this.m_UserName = "Uninitialized";
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this.m_ID = "0";
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this.m_IsFriend = false;
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this.m_State = UserState.Offline;
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this.m_Image = new Texture2D(32, 32);
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}
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// Token: 0x06003596 RID: 13718 RVA: 0x00059B18 File Offset: 0x00057D18
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public UserProfile(string name, string id, bool friend)
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: this(name, id, friend, UserState.Offline, new Texture2D(0, 0))
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{
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}
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// Token: 0x06003597 RID: 13719 RVA: 0x00059B2C File Offset: 0x00057D2C
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public UserProfile(string name, string id, bool friend, UserState state, Texture2D image)
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{
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this.m_UserName = name;
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this.m_ID = id;
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this.m_IsFriend = friend;
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this.m_State = state;
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this.m_Image = image;
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}
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// Token: 0x06003598 RID: 13720 RVA: 0x00059B5C File Offset: 0x00057D5C
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public override string ToString()
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{
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return string.Concat(new object[] { this.id, " - ", this.userName, " - ", this.isFriend, " - ", this.state });
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}
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// Token: 0x06003599 RID: 13721 RVA: 0x00059BC4 File Offset: 0x00057DC4
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public void SetUserName(string name)
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{
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this.m_UserName = name;
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}
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// Token: 0x0600359A RID: 13722 RVA: 0x00059BD0 File Offset: 0x00057DD0
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public void SetUserID(string id)
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{
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this.m_ID = id;
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}
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// Token: 0x0600359B RID: 13723 RVA: 0x00059BDC File Offset: 0x00057DDC
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public void SetImage(Texture2D image)
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{
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this.m_Image = image;
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}
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// Token: 0x0600359C RID: 13724 RVA: 0x00059BE8 File Offset: 0x00057DE8
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public void SetIsFriend(bool value)
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{
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this.m_IsFriend = value;
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}
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// Token: 0x0600359D RID: 13725 RVA: 0x00059BF4 File Offset: 0x00057DF4
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public void SetState(UserState state)
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{
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this.m_State = state;
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}
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// Token: 0x17000C4A RID: 3146
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// (get) Token: 0x0600359E RID: 13726 RVA: 0x00059C00 File Offset: 0x00057E00
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public string userName
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{
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get
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{
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return this.m_UserName;
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}
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}
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// Token: 0x17000C4B RID: 3147
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// (get) Token: 0x0600359F RID: 13727 RVA: 0x00059C1C File Offset: 0x00057E1C
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public string id
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{
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get
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{
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return this.m_ID;
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}
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}
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// Token: 0x17000C4C RID: 3148
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// (get) Token: 0x060035A0 RID: 13728 RVA: 0x00059C38 File Offset: 0x00057E38
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public bool isFriend
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{
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get
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{
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return this.m_IsFriend;
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}
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}
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// Token: 0x17000C4D RID: 3149
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// (get) Token: 0x060035A1 RID: 13729 RVA: 0x00059C54 File Offset: 0x00057E54
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public UserState state
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{
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get
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{
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return this.m_State;
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}
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}
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// Token: 0x17000C4E RID: 3150
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// (get) Token: 0x060035A2 RID: 13730 RVA: 0x00059C70 File Offset: 0x00057E70
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public Texture2D image
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{
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get
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{
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return this.m_Image;
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}
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}
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// Token: 0x04000BFA RID: 3066
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protected string m_UserName;
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// Token: 0x04000BFB RID: 3067
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protected string m_ID;
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// Token: 0x04000BFC RID: 3068
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protected bool m_IsFriend;
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// Token: 0x04000BFD RID: 3069
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protected UserState m_State;
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// Token: 0x04000BFE RID: 3070
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protected Texture2D m_Image;
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}
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}
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