scripts
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000237 RID: 567
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public sealed class Tree : Component
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{
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// Token: 0x1700092A RID: 2346
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// (get) Token: 0x0600273C RID: 10044
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// (set) Token: 0x0600273D RID: 10045
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public extern ScriptableObject data
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x1700092B RID: 2347
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// (get) Token: 0x0600273E RID: 10046
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public extern bool hasSpeedTreeWind
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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}
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}
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