scripts
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000230 RID: 560
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[UsedByNativeCode]
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public struct TreeInstance
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{
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// Token: 0x04000675 RID: 1653
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public Vector3 position;
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// Token: 0x04000676 RID: 1654
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public float widthScale;
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// Token: 0x04000677 RID: 1655
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public float heightScale;
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// Token: 0x04000678 RID: 1656
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public float rotation;
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// Token: 0x04000679 RID: 1657
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public Color32 color;
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// Token: 0x0400067A RID: 1658
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public Color32 lightmapColor;
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// Token: 0x0400067B RID: 1659
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public int prototypeIndex;
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// Token: 0x0400067C RID: 1660
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internal float temporaryDistance;
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}
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}
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