This commit is contained in:
niko
2026-06-04 11:42:34 +02:00
parent f39ba70a9f
commit e720b98cd1
7488 changed files with 2493818 additions and 0 deletions
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using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x0200022C RID: 556
[UsedByNativeCode]
[StructLayout(LayoutKind.Sequential)]
public sealed class TreePrototype
{
// Token: 0x170008DA RID: 2266
// (get) Token: 0x06002650 RID: 9808 RVA: 0x0002BF2C File Offset: 0x0002A12C
// (set) Token: 0x06002651 RID: 9809 RVA: 0x0002BF48 File Offset: 0x0002A148
public GameObject prefab
{
get
{
return this.m_Prefab;
}
set
{
this.m_Prefab = value;
}
}
// Token: 0x170008DB RID: 2267
// (get) Token: 0x06002652 RID: 9810 RVA: 0x0002BF54 File Offset: 0x0002A154
// (set) Token: 0x06002653 RID: 9811 RVA: 0x0002BF70 File Offset: 0x0002A170
public float bendFactor
{
get
{
return this.m_BendFactor;
}
set
{
this.m_BendFactor = value;
}
}
// Token: 0x0400065D RID: 1629
internal GameObject m_Prefab;
// Token: 0x0400065E RID: 1630
internal float m_BendFactor;
}
}