scripts
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000247 RID: 583
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[UsedByNativeCode]
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public struct UILineInfo
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{
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// Token: 0x040006DC RID: 1756
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public int startCharIdx;
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// Token: 0x040006DD RID: 1757
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public int height;
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// Token: 0x040006DE RID: 1758
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public float topY;
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// Token: 0x040006DF RID: 1759
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public float leading;
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}
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}
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