scripts
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using System;
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using System.Runtime.InteropServices;
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namespace UnityEngineInternal.Input
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{
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// Token: 0x02000399 RID: 921
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[StructLayout(LayoutKind.Explicit, Size = 24)]
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public struct NativeTextEvent
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{
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// Token: 0x04000C58 RID: 3160
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[FieldOffset(0)]
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public NativeInputEvent baseEvent;
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// Token: 0x04000C59 RID: 3161
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[FieldOffset(20)]
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public int utf32Character;
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}
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}
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