scripts
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000016 RID: 22
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[RequiredByNativeCode]
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[StructLayout(LayoutKind.Sequential)]
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public sealed class WaitForSeconds : YieldInstruction
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{
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// Token: 0x060001EE RID: 494 RVA: 0x00005134 File Offset: 0x00003334
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public WaitForSeconds(float seconds)
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{
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this.m_Seconds = seconds;
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}
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// Token: 0x04000029 RID: 41
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internal float m_Seconds;
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}
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}
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