scripts
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@@ -0,0 +1,27 @@
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using System;
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namespace UnityEngine
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{
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// Token: 0x0200001B RID: 27
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public sealed class WaitUntil : CustomYieldInstruction
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{
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// Token: 0x060001F8 RID: 504 RVA: 0x000051C4 File Offset: 0x000033C4
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public WaitUntil(Func<bool> predicate)
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{
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this.m_Predicate = predicate;
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}
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// Token: 0x1700006D RID: 109
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// (get) Token: 0x060001F9 RID: 505 RVA: 0x000051D4 File Offset: 0x000033D4
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public override bool keepWaiting
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{
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get
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{
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return !this.m_Predicate();
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}
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}
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// Token: 0x0400002B RID: 43
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private Func<bool> m_Predicate;
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}
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}
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