scripts
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@@ -0,0 +1,36 @@
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using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020001ED RID: 493
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[UsedByNativeCode]
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public struct WebCamDevice
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{
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// Token: 0x1700082C RID: 2092
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// (get) Token: 0x0600229E RID: 8862 RVA: 0x00028300 File Offset: 0x00026500
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public string name
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{
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get
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{
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return this.m_Name;
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}
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}
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// Token: 0x1700082D RID: 2093
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// (get) Token: 0x0600229F RID: 8863 RVA: 0x0002831C File Offset: 0x0002651C
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public bool isFrontFacing
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{
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get
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{
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return (this.m_Flags & 1) == 1;
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}
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}
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// Token: 0x0400053E RID: 1342
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internal string m_Name;
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// Token: 0x0400053F RID: 1343
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internal int m_Flags;
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}
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}
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