scripts
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using System;
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namespace UnityEngine.Windows.Speech
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{
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// Token: 0x02000501 RID: 1281
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public struct SemanticMeaning
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{
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// Token: 0x0400128A RID: 4746
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public string key;
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// Token: 0x0400128B RID: 4747
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public string[] values;
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}
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}
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